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  • New in Photon 3
    • Whats New
    • Breaking Changes
    • Updated Values
    • Upgrading
    • Exception Handling
    • Cached Events
    • Receiver Groups
  • Overview
    • Features
    • Requirements
    • Licenses
    • Basics
    • Glossary
  • Quickstart
    • Photon In Five Minutes
    • Hello World Part1
    • Hello World Part2
  • Demos
    • Demo List
    • Chat Demo Live
    • Realtime Demo Live
    • Unity Demos
  • Photon Cloud
    • Overview
    • First Steps
  • Photon Server
    • Setup And Config
    • Administration
    • Firewall Settings
    • Base Applications
    • An App from Scratch
    • Policy App
    • Dashboard
    • Dashboard Customizing
  • Photon Client
    • Overview
    • Calling Operations
    • Binary Protocol
    • Performance Tips
  • Photon Unity Networking
    • Marco Polo Tutorial
  • Lite And Lite Lobby Addon
    • Lite Concepts
    • Lite Lobby Concepts
    • Adding Operations
    • Extending Lite
    • Lite Lobby Chat Demo
  • M M O
    • Basics
    • Concept
    • Features
    • Peer State Machine
    • Demo Client Win Grid
    • Unity Island Demo
  • Bootcamp Multiplayer Demo
    • Objective
    • Scripts
    • Smooth Movement
    • Prediction
    • Shot Sync
    • Frags And Respawns
  • Downloads
    • Downloads
Documentation is available for:
  1. Photon 2
  2. Photon 3

Server Requirements

Recommended Live Server

  • Windows Server 2008 - 64 bit
  • Microsoft .NET Framework 4.0

Requirements for Development

  • Windows XP, Windows Vista or Windows 7
  • Microsoft .NET SDK 3.5 SP1
  • Microsoft Visual Studio 2008

Default Ports

  • UDP: 5055
  • TCP: 4530
  • TCP: 843 for Unity3D Webplayer and Flash Crossdomain requests
  • TCP: 943 for Silverlight Crossdomain requests
The above documents the Photon v3 Network Engine. See navigation for other versions' documentation.
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