MMO Peer State Machine
A client peer has one of the following states:
- Connected: Initial state after connecting, player has not entered a world.
- WorldEntered: Player entered a world with operation EnterWorld.
- Disconnected: Client disconnected.

This allows operations to behave differently in each state.
The following operation handlers are used:
- State Connected: Photon.MmoDemo.Server.MmoPeer
- State WorldEntered: Photon.MmoDemo.Server.MmoActor
- State Disconnected: Photon.SocketServer.Rpc.OperationHandlerDisconnected