Overview

The following diagram shows you the existing demos for Photon and which game logic each uses.

Each will get it's own page in the DevNet with more details, soon. Below, you will find a learning order.

Demos and used applications

The Bootcamp Demo is available for download at the Unity Asset Store.

All three Server Applications are in the Server SDK, precompiled and as source.

Learning Trail

If you are new to Photon and or new to developing multiplayer games at all, you should check out the demos in this order:

  1. Hello World [Tutorial]
    Very simple, C# and accompanied with a step by step tutorial. It includes a first server development step and because of that it's in the server SDK (soon).
  2. Lite Lobby Chat [Live Demo] [Tutorial]
    C# in Unity. Simple and straightforward lobbies and chat.
  3. Realtime [Live Demo]
    Exchanges positions and player info. Available in C#, Unity, C, C++, objC, Android Java and Flash AS3.
  4. Bootcamp
    A complete FPS in Unity, C#. A complex project with interpolation, position and animation updates.
  5. MMO Win Grid [Tutorial]
    Written in C# this small Window-based application lets you simulate many players and items in a World.
  6. MMO Island [Tutorial]
    Uses Unity's Island Demo to show how to handle large worlds with many items. The C# code shares a common part with the server.
The above documents the Photon v3 Network Engine. See navigation for other versions' documentation.