Developer Network

Within Exit Games Developer Network you will find all necessary information and downloads to instantly start developing with Exit Games Neutron and Photon!

Recent News

Photon Dotnet and Unity SDK release v5.9.0

We just released new Photon Client SDKs for DotNet, Unity 3d and Silverlight. The new version is compatible with Unity iPhone 1.7, Unity 2 and Unity 3 (beta) and includes several internal improvements and some additional features. Most importantly: any callback and state-change of the library is now done in the game-thread, within Service() (or [...read]

Tutorial “NetSync Objects for Photon”

We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting for everyone using Unity3d as it’s client side is Unity-only. Of course you can learn a bit from it for any [...read]

Update Trio: Photon socket-server, MMO and Flash Client

After the Photon 2 release, we got great feedback, tweaked our code a bit and added more documentation. Today, we want to give you all an update of Photon socket-server, the MMO Demo package and also a fix for Flash clients. The MMO Demo v2.0.5 implements proposals that emerged in forum discussions with our growing [...read]

Photon v2.0 released

We really had a great time with all those release candidates recently but ultimately we all knew this was going to end sometime soon. This time is now. After fixing all known issues, Photon v2 is finally declared stable! As usual for releases after an extensive time with RCs, this has only a handful of [...read]

VIDEO: Install the Photon socket-server SDK for Unity 3D

(Click on the video to watch in HD directly on YouTube) Here is another tutorial video. It shows how easy it is to get the Photon socket-server SDK for Unity 3D running. Just download it from our website, unzip the files, edit the Unity Scene file (to change the server to your local IP) and [...read]